DIGITAL ART GALLERY
Yayoi Kusama
Her artwork and biography
Scroll for more
-
CONTEXT
This project is focused on the life and work of the renowned Japanese contemporary artist, Yayoi Kusama. Kusama is known for her use of bright colors, polka dots, and repetitive patterns. Her art spans a variety of mediums, including painting, sculpture, performance art, and installations. She explores themes related to mental health, identity, and the human condition.
-
SKILLS
User Flow Design - Wireframing - Graphic Design
-
MY ROLE
Product Designer & Manager
This is a solo creative project.
-
TOOLS
Figma - Adobe Illustrator - Adobe Photoshop
DESIGN THINKING
-
EMPATHIZE
Research - Interviews - Insights
-
DEFINE
User Needs - Problem - Solution
-
IDEATE
Features - Initial Designs
-
PROTOTYPE
High-Fidelity Screens - Prototype
-
TEST
Test - Feedback - Iterations
DEFINE
I researched a variety of ways to best showcase an artist’s work by looking into art galleries/exhibits and the way they display artwork. However, there were little to no platforms that achieved that successfully digitally.
THE PROBLEM
Presenting an artist’s work digitally does not showcase the artist and their style properly.
I’ve found museum/exhibit platforms to be overly minimalistic and simplistic, eventually removing the artist’s style and their art’s effect.
USER NEEDS
Artwork organized based on the artist’s biography and story
Interface that represents the artist’s style and dramatizes the impact of their art pieces.
Biography
Engaging feel of visiting an art gallery, going from room to room
THE SOLUTION
A digital art gallery showcasing the artist’s story and style.
Yayoi Kusama’s signature style is polka dots. She also is famous for her infinity rooms displaying a repetitive pattern in a room. By combining these 2 key concepts that are specific to Kusama, the web app will have an engagiong and inspiring experience that fully represents the artist.
IDEATE
USER FLOW
Click on image to expand
WIREFRAMES
To come up with the best solution, I researched art galleries, Kusama’s biography and art, as well as museums and her famous “infinity rooms” in order to come up with the following wireframes:
PROTOTYPE
HIGH-FIDELITY SCREENS
The user is first directed to the ticketing page where the user inputs their information to get a virtual ticket and enter the gallery.
Ticketing
They are then directed to a room that represents a certain part of Kusama’s life. This is where all the art pieces from that time are displayed.
The colors of the polka dots change in every room, representing Kusama’s signature style.
Room
The user can click on the art piece and view it from all angles. They can also learn more about it through the description, art form, and location buttons.
Art Piece
Art Piece - Description
TEST
FUTURE DIRECTION
If I had more time, I would have conducted rigorous user research through focus groups, observations, and comparative analysis in order to gather valuable insights. I would have also performed usability tests to get feedback on the designs and optimize the flow.
REFLECTIONS
As a big fan of Kusama, I found working on this piece to be an incredibly fulfilling experience that satisfied my creative appetite while exploring innovative ways to present her art and life story. I also practiced how to effectively integrate an individual's personality and branding into a website in a unique and engaging way.
Wanna hop onto the next?
That’s the end of this project.