SOCIAL MEDIA APP
HOBBEES
Learn and Share Hobbies With Friends
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CONTEXT
This project is focused on the design of a full mobile app for HOBBEES. This app is meant to be a space where users share their skills and hobbies with others to help grow their abilities.
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SKILLS
User Flow Design - Wireframing - Graphic Design - Prototyping
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MY ROLE
Product Designer & Manager
This is a solo hypothetical consulting project for a Computer Interface Design class at Tufts University.
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TOOLS
Figma - Adobe Illustrator - Adobe Photoshop
DESIGN THINKING
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EMPATHIZE
Research - Interviews - Insights
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DEFINE
User Needs - Problem - Solution
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IDEATE
Features - Initial Designs
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PROTOTYPE
High-Fidelity Screens - Prototype
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TEST
Test - Feedback - Iterations
DEFINE
HOBBEES requires to have a platform that inspires users to learn, create, and share all at once.
They aim to usher in a new era of knowledge sharing, enabling people to create and discover content and connect in novel and unique ways.
THE PROBLEM
Learning new hobbies is time-consuming and not accessible.
New hobbies are really hard to discover and take a long time to master.
PAIN POINTS
Hobbies are:
Time-consuming
Hard to find
Hard to master
Not community oriented
USER NEEDS
Interact with other people
Explore new hobbies
Short lessons
THE SOLUTION
A virtual creative space/studio mobile app that provides a conducive environment for users to be inspired, learn, and create.
I facilitated the user's customization of the app while also creating an inclusive environment that encourages community involvement and knowledge exchange
IDEATE
WIREFRAMES
To come up with the best solution, I researched other social media apps such as Instagram and Tiktok to find their strengths and weaknesses and take them into consideration while developing HOBBEES.
I came up with the following wireframes:
PROTOTYPE
HIGH-FIDELITY SCREENS
The user starts at the content page in which they can browse all the different hobbies that are recommended to them and even save them to view later. I included live lessons, in which users are able to connect to someone teaching live on the app.
Once the hobby is clicked, the video lesson pops up with a like, a comment, and a share feature.
The user can also scroll to view more information and instructions so they complete the lesson smoothly.
Content Selected
Content Page
Information
The explore page allows users to search through the database to find a specific hobby to practice or to simply browse. They can also save them to practice later on.
Explore
The profile page allows the user to provide enough information to build a complete profile that attracts others to follow and learn from.
They can post, view their impressions, select their interests, and view their saved posts.
Profile
The chat page uses a simple but familiar interface to the user in which they can send and receive messages or posts, as well as react to them.
Chat
TEST
FUTURE DIRECTION
If I had more time, I would have conducted task analysis and competitive analysis to gather valuable insights and integrate them into my designs. I would have also performed a round of usability tests to get feedback on the designs and optimize the flow.
REFLECTIONS
I’ve always enjoyed hypothetical consulting assignments and was really inspired by this one specifically. It was one of my first social media design projects, I learned a lot about essential elements that exist in social media apps as well as the importance of community and enrichment.
Wanna hop onto the next?
That’s the end of this project.